Bingle Jells (PICO-8 Advent Calendar) Mac OS
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PicoLog 6.1.8 is here, with support for the TC-08 terminal board along with PicoScope 4224, 4424, 4224 IEPE and 4262 Oscilloscope support. PICO-8 (or 'Pico-8') is a fantasy console by Lexaloffle Games for making, sharing, and playing small computer games and programs. PICO-8 is available for purchase as an app for Windows, Mac OS X, Linux (Intel), and Raspberry Pi. It also comes bundled with the PocketC.H.I.P. Portable computer. See the PICO-8 website for purchasing information.
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SPR( ) Full Tutorial!
spr = 'sprite'
sprite # = a number of the sprite in the sprite sheet
x = a number of pixels from the top left corner of the game screen going right
y = a number of pixels from the top left corner of the game screen going down
w = (optional) a number for how wide the sprite is in tiles (8 pixels in 1 tile) Default = 1
h = (optional) a number how tall the sprite is in tiles (8 pixels in 1 tile) Default = 1
flip x = (optional) true or false for flipping or reversing the sprite from left to right / right to left
flip y = (optional) true or false for flipping or reversing the sprite from top to bottom / bottom to top
If you do not include columns and rows, the default is 1. So the simplest form of this code draws an 8x8 sprite.
A sprite is always drawn starting from the top left corner of the sprite. So the X and Y coordinates given will be the location for the top left pixel of the sprite.
If you flip the sprite on the X or Y, this only changes the way it is drawn, not the position on the screen.