Glassy Tale Mac OS

Dock
Operating systemmacOS
Service nameDock.app
TypeTaskbar
  1. This is the glass sound effect on MAC OS X. This sound isn't made by me or anything, I just published it on youtube, in case anyone's looking for it.
  2. Publisher Description. Reminiscent of The Golem and the Jinni, The Glass Magician by Caroline Stevermer is a magical and romantic tale set in New York’s Gilded Age. New York 1905—The Vanderbilts. They are the cream of society—and they own the nation on the cusp of a new century. Thalia Cutler doesn’t have any of those family connections.

The Dock is a prominent feature of the graphical user interface of macOS. It is used to launch applications and to switch between running applications. The Dock is also a prominent feature of macOS's predecessor NeXTSTEP and OpenStep operating systems. The earliest known implementations of a dock are found in operating systems such as RISC OS and NeXTSTEP. iOS has its own version of the Dock for the iPhone and iPod Touch, as does iPadOS for the iPad.

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Apple applied for a US patent for the design of the Dock in 1999 and was granted the patent in October 2008, nearly a decade later.[1] Any application can be dragged and dropped onto the Dock to add it to the dock, and any application can be dragged from the dock to remove it, except for Finder and Trash, which are permanent fixtures as the leftmost and rightmost items (or highest and lowest items if the Dock is vertically oriented), respectively. Part of the macOS Core Services, Dock.app is located at /System/Library/CoreServices/.

Overview[edit]

OpenStep Dock

In NeXTSTEP and OpenStep, the Dock is an application launcher that holds icons for frequently used programs. The icon for the Workspace Manager and the Recycler are always visible. The Dock indicates if a program is not running by showing an ellipsis below its icon. If the program is running, there isn't an ellipsis on the icon. In macOS, running applications have been variously identified by a small black triangle (Mac OS X 10.0-10.4) a blue-tinted luminous dot (Mac OS X 10.5-10.7), a horizontal light bar (OS X 10.8 and 10.9), and a simple black or white dot (OS X 10.10-present).

In macOS, however, the Dock is used as a repository for any program or file in the operating system. It can hold any number of items and resizes them dynamically to fit while using magnification to better view smaller items. By default, it appears on the bottom edge of the screen, but it can also instead be placed on the left or right edges of the screen if the user wishes. Applications that do not normally keep icons in the Dock will still appear there when running and remain until they are quit. These features are unlike those of the dock in the NeXT operating systems where the capacity of the Dock is dependent on display resolution. This may be an attempt to recover some Shelf functionality since macOS inherits no other such technology from NeXTSTEP. (Minimal Shelf functionality has been implemented in the Finder.)

The changes to the dock bring its functionality also close to that of Apple's Newton OSButton Bar, as found in the MessagePad 2x00 series and the likes. Applications could be dragged in and out of the Extras Drawer, a Finder-like app, onto the bar. Also, when the screen was put into landscape mode, the user could choose to position the Button Bar at the right or left side of the screen, just like the Dock in macOS.

The macOS Dock also has extended menus that control applications without making them visible on screen. On most applications it has simple options such as Quit, Keep In Dock, Remove From Dock, and other options, though some applications use these menus for other purposes, such as iTunes, which uses this menu as a way for a user to control certain playback options. Other Applications include changing the status of an online alias (MSN, AIM/iChat etc.) or automatically saving the changes that have been made in a document (There is no current application with this feature made available for macOS). Docklings (in Mac OS X 10.4 or earlier) can also be opened by using the right-mouse button, if the mouse has one, but most of the time either clicking and holding or control-click will bring the menu up.

Stacks in grid view.

In Mac OS X Leopard, docklings were replaced by Stacks. Stacks 'stack' files into a small organized folder on the Dock, and they can be opened by left-clicking.Stacks could be shown in three ways: a 'fan', a 'grid', or a 'list', which is similar to docklings. In grid view, the folders in that stack can be opened directly in that stack without the need to open Finder.

In iOS, the dock is used to store applications and, since iOS 4, folders containing applications. Unlike the macOS dock, a maximum of 4 icons can be placed in the dock on the iPhone and the iPod Touch. The maximum for the iPad however is 16 icons (13 apps and 3 recently opened apps). The size of the dock on iOS cannot be changed.

When an application on the Dock is launched by clicking on it, it will jump until the software is finished loading. Additionally, when an application requires attention from a user, it will jump even higher until its icon is clicked and the user attends to its demands.

Glassy tale mac os x

Design[edit]

The dock, as it appears in OS X 10.8 to 10.9

The original version of the dock, found in Mac OS X Public Beta to 10.0, presents a flat white translucent interface with the Aqua styled pinstripes. The dock found in Mac OS X 10.1 to 10.4 removes the pinstripes, but otherwise is identical. Mac OS X 10.5 to 10.7 presents the applications on a three-dimensional glassy surface from a perspective instead of the traditional flat one, resembling Sun Microsystems' Project Looking Glass application dock.[2] OS X 10.8 to 10.9 changes the look to resemble frosted glass with rounded corners. OS X 10.10 and later revert to a two-dimensional appearance, similar to Mac OS X 10.4, although more translucent and with a iOS 7 blur effect.

In iPhone OS 1 to 3, the dock used a metal look which looks similar to the front of the Power Mac G5 (2003-2005) and Mac Pro(2006-2012 or 2019-). iPhone OS 3.2 for iPad and iOS 4 to 6 adopted the dock design from Mac OS X 10.5 to 10.7 which was used until iOS 7, which uses a similar dock from Mac OS X Tiger but with iOS 7 styled blur effects.[citation needed] In iOS 11, the dock for the iPad and iPhone X is redesigned to more resemble the macOS dock.[3][4]


Related software[edit]

The classic Mac OS does have a dock-like application called Launcher, which was first introduced with Macintosh Performa models in 1993 and later included as part of System 7.5.1. It performs the same basic function.[5] Also, add-ons such as DragThing added a dock for users of earlier versions.

Microsoft implemented a simplified dock feature in Windows 98 with the Quick Launch toolbar and this feature remained until Windows 7, where it was replaced by the Superbar, which implements functionality similar to the macOS Dock.

Various docks are also used in Linux and BSD. Some examples are Window Maker (which emulates the look and feel of the NeXTstep GUI), Docky, and Avant Window Navigator, KXDocker (amongst others) for KDE and various other gdesklet/adesklets docks, AfterStep's Wharf (a derivation from the NeXTstep UI), iTask NG (a module used with some Enlightenment-based Linux distributions such as gOS) and Blackbox's Slit.

Criticism[edit]

Bruce Tognazzini, a usability consultant who worked for Apple in the 1980s and 1990s before Mac OS X was developed, wrote an article in 2001 listing ten problems he saw with the Dock. This article was updated in 2004, removing two of the original criticisms and adding a new one. One of his concerns was that the Dock uses too much screen space. Another was that icons only show their labels when the pointer hovers over them, so similar-looking folders, files, and windows are difficult to distinguish. Tognazzini also criticized the fact that when icons are dragged out of the Dock, they vanish with no easy way to get them back; he called this behavior 'object annihilation'.[6]

John Siracusa, writing for Ars Technica, also pointed out some issues with the Dock around the releases of Mac OS X Public Beta in 2000. He noted that because the Dock is centered, adding and removing icons changes the location of the other icons.[7] In a review of Mac OS X v10.0 the following year, he also noted that the Dock does far too many tasks than it should for optimum ease-of-use, including launching apps, switching apps, opening files, and holding minimized windows.[8] Siracusa further criticized the Dock after the release of Mac OS X v10.5, noting that it was made less usable for the sake of eye-candy. Siracusa criticized the 3D look and reflections, the faint blue indicator for open applications, and less distinguishable files and folders.[9]

Thom Holwerda, a managing editor OSNews, stated some concerns with the Dock, including the facts that it grows in both directions, holds the Trash icon, and has no persistent labels. Holwerda also criticized the revised Dock appearance in Mac OS X v10.5.[10]

See also[edit]

References[edit]

  1. ^tweet_btn(), Austin Modine 8 Oct 2008 at 19:02. 'Apple patents OS X Dock'. Retrieved August 8, 2017.
  2. ^Leopard dock resembles Sun's Project Looking Glass? - Engadget
  3. ^Tepper, Fitz. 'iOS 11 brings drag-and-drop, windows and a file system to iPad TechCrunch'. Retrieved August 8, 2017.
  4. ^Gartenberg, Chaim (June 5, 2017). 'iPad gets overhauled multitasking and other major software updates in iOS 11'. The Verge. Retrieved August 8, 2017.
  5. ^Moore, Charles (October 2, 2001). 'Using the Mac OS Launcher'. Archived from the original on July 27, 2014. Retrieved July 28, 2014.
  6. ^Tognazzini, Bruce (January 1, 2004). 'Top Nine Reasons the Apple Dock Still Sucks'. Retrieved December 20, 2006.
  7. ^John Siracusa (2000). 'Mac OS X DP3: Trial by Water'. Ars Technica. Retrieved February 28, 2008.
  8. ^John Siracusa (2001). 'Mac OS X 10.0 - User Interface'. Ars Technica. Retrieved February 28, 2008.
  9. ^John Siracusa (October 28, 2007). 'Mac OS X 10.5 Leopard: the Ars Technica review'. Ars Technica. Retrieved February 28, 2008.
  10. ^Thom Howlerda (October 17, 2007). 'Common Usability Terms, pt. VI: the Dock'. OSNews. Retrieved February 28, 2008.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Dock_(macOS)&oldid=1001316901'

Game description:

In UNDERTALE you play as a human child who falls underground into the world of monsters. Now you must find your way out… or stay trapped forever.

This play may sound boring but that’s not how it is. Despite the developers creating easy pixel graphics environments, gameplay is great.

Undertale Free Download Mac Links are at the bottom of the page!

The little human being is Undertale’s primary protagonist. You’re going to take control of this person who suddenly went down to the ground. At this location there are several kinds of creatures. Now, to survive, the player must assist this human run. Therefore, escape in this unnatural universe is the best way to remain alive. At first, you won’t even have enough strength to fight with low health points against the little monsters. So, the main primary-level tasks are to escape the hazards.

It is not essential to kill the creatures at all levels. You are free to choose whether you have the strength to do this. But you need to remember that by murdering them, you can get more points and benefits. The tale is truly amazing. Even the novice players who have no abilities in this game will appreciate it. This excellent story made Undertale a gem with immersive gameplay. At the end of the stages, there are some boss fights. You’ll have two options when you beaten them with your powers.

Without any issue, you can destroy them. However, there’s a different way! Which is the most surprising part of this RPG game is to make friends with boss fights. Steam gamers rated this great ten out of ten game, which means they liked it as much as critics did!

Welcome to UNDERTALE, an RPG game where you don’t have to kill anyone. Each enemy can be “defeated” nonviolently. Dance with a slime. Pet a dog. Whisper your favorite secret to a knight.
Or, ignore this choice and rain destruction upon your foes.
But your journey will take determination. Each adversary has unique bullet patterns that you must dodge as well (don’t worry, it’s not that hard).

During the fight, creatures will speak to the player, and the game will talk to the players what the emotions and behavior of the creature are. Enemy attacks shift depending on how players communicate with them: if players choose non-violent alternatives, enemy attacks are simple, while if players choose violent alternatives, they become hard. The game is based on both of its metafictional elements.

How the game was created?

Fox separately created the entire game, along with writing and score production. Other artists, mainly Temmie Chang, have developed complementary art. Multiple references inspired the game. Those included the role-playing series of Mother and Mario & Luigi, the Touhou Project bullet hell shooter series, and well-known Mr. Bean’s British comedy demonstrate. Undertale free download mac was initially designed to last only two hours and was scheduled to be published in mid-2014. Within the next 3 years, however, development has been postponed.

Windows xp and OS X published the game in September 2015. It was also porting in July 2016 to Linux, in August 2017 to PlayStation 4 and PlayStation Vita, and in September 2018 to Nintendo Switch. Undertale free download mac has been recognized for its nonlinear storytelling, intuitive fighting system, soundtrack, creativity, plot, character development and actors. The game sold over a million records and was selected for several prizes and prizes. Undertale free download mac was mentioned as the Game of the Year by several gaming journals and conferences. On October 31, 2018, a associated game’s first chapter, Deltarune, was published.

Features of Undertale:

  • Killing is unnecessary: negotiate out of danger using the unique battle system.
  • Time your attacks for extra damage and dodge enemy attacks in a style reminiscent of top-down shooters.
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  • Created mostly by one person.
  • Become friends with all of the bosses!
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How to download this game?

The whole process is simple and you can get Undertale on your mac in couple minutes. Firstly you need to click on the button at the bottom of the site, it will take you on to the website from the picture.

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That’s all, now you can enjoy Undertale on your mac! Be sure to share this article with your friends and check out our other installers for mac games!

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